local c = {}

c.Name				= "Grenadier"
c.TeamIndex			= 11
c.Description		= "The default player class."
c.Health			= 100
c.Armor				= 100
c.Pay				= 100
c.DropWeaponOnDie 	= true
c.Color				= Color(200, 15, 15, 255)

c.Models			= {
	"burnt",
	"zombie",
	"corpse",
	"eli",
	"prison",
	"combine",
	"police",
	"super",
	"gman",
	"breen",
	"monk",
	"odessa",
	"barney",
	"alyx",
	"kleiner",
	"mossman",
	"male1",
	"male2",
	"male3",
	"female1",
	"female2",
	"female3"
}

c.MoveSpeed			= {
	walk 	= 250, 
	run 	= 500, 
	stunned	= 100
}
c.LoadoutWeps		= {
	weapon_deagle_2 = false,
	weapon_m4_2 = true,
	weapon_knife2 = true,
	weapon_hegrenade = false,
	weapon_flashbang = false,
	weapon_gasgrenade = false
}

c.LoadoutAmmo		= {
	Pistol = 120,
	smg1 = 220,
	grenade = 3
}

team.SetUp(c.TeamIndex, c.Name, c.Color)
team.SetClass(c.TeamIndex, c)
